AI Insights · Timothy · October 2021
Top 5 iOS Sandbox Games in the US: Q3 2021 Performance
Analyzing the performance of top sandbox games like Roblox, Minecraft, and more on iOS in the US during Q3 2021.
In the third quarter of 2021, the top sandbox games on the iOS platform in the United States showed varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games: Roblox, Minecraft, Rec Room: Play with Friends, Growtopia, and Terraria.
Roblox
Roblox from Roblox Corporation experienced significant weekly revenue, peaking at around $9.2M in late June and maintaining a robust revenue trend throughout the quarter. Weekly downloads saw a peak of approximately 409K in early August, with a notable dip in September before rebounding to 346K. Active users started strong at nearly 11M in late June but experienced a decline, reaching around 9.8M by the end of September.
Minecraft
Minecraft by Mojang showed a steady decline in weekly revenue, starting at approximately $1.5M in late June and ending at around $882K by the end of September. Weekly downloads fluctuated, peaking at 52K in late August. Active users mirrored this trend, starting at 11.9M and gradually dropping to about 7.3M by the end of the quarter.
Rec Room: Play with Friends
Rec Room: Play with Friends from Rec Room Inc saw a varied performance. Weekly revenue peaked at around $41.4K in early August, while weekly downloads reached their highest at approximately 119K in early September. Active users showed an upward trend, peaking at 202K in early September before stabilizing around 168K.
Growtopia
Growtopia by Ubisoft had a modest performance with weekly revenue peaking at around $31.9K in early July. Weekly downloads remained relatively stable, peaking at 732 in mid-July. Active users saw a slight decline, starting at 14.9K and ending at around 12.9K by the end of September.
Terraria
Terraria from 505 Games (US), Inc. maintained a steady weekly revenue, hovering around $17.5K in late June and tapering off to approximately $11.4K by the end of September. Weekly downloads peaked at 3.6K in late August. Active users showed minor fluctuations, ending the quarter at approximately 12.5K.
For more detailed insights into the performance of these sandbox games, visit Sensor Tower.